Ground Rules & Competition
1. The race is open to all Cub Scouts registered in this Pack. Siblings and friends may also enter in a separate division.  Leaders and parents will make up the third division. 

2. Each scout/sibling may enter only one car in the competition. Several cars may be constructed but only one may be registered and raced. 
 
3. The car must have been built during the current year (the school year in which the Derby is held). Cars that have competed in a previous Derby are not permitted.
  
4. Competition will consist of a full track of cars for each race.  (We have a four lane track.)  The competition committee will determine how to race the cars in the fairest manner possible to determine the fastest cars.

5. If a car jumps the track, the race will be run again. If the same car jumps the track a second time, that car will automatically lose that race. 
 
6. If a car leaves its lane and interferes with another car, the race will be run again. If the same car leaves its lane a second time and interferes with another car, the interfering car will automatically lose that race.  

7. If a car becomes damaged and can be repaired in a reasonable amount of time (a few minutes), the race will be run again. If not, the damaged car will automatically lose that race.

8. Only race officials and scouts participating in the current race may enter the track area. This rule will be strictly enforced. Please help to keep the boys and siblings inside the marked areas.
 
9. In the unfortunate event a car has mistakenly not been run with the den to which it belongs the entire den will be re-run.

10.  Pre-running a car on the track will result in disqualification, there are no practice runs allowed.   On race day and the night before the race, the track is setup.  Any car being run on the track before the race has begun will result in said car being disqualified.